An invite-only Darkstar event

Darkroom

One room, one day. Mature defence capabilities on the floor, pitches to the people who buy and use them, and a tabletop wargame where those capabilities have to survive an opposing side.

When
23 September
Doors 11:00
Where
Tallinn
Address disclosed on approval
Format
Showcase, pitches, wargame
Request Access
About Darkroom

Three Things
In One Room

Darkroom puts builders, buyers and operators in the same room for a day, and then makes them play out a fight together. Companies show what they have built and pitch what is ready to field. Then everyone sits down at a map table, splits into teams, and finds out what those systems are actually worth against an opponent who is trying to win.

BLK / 01
Showcase

Hardware on tables, software on screens. Open floor, no stage. You stand next to your system and answer questions from people who will have to use it or pay for it.

BLK / 02
Pitches

Short slots for mature capabilities: things already trialled with a unit, fielded, or in production. Not roadmaps. Slots are assigned during review, and there are fewer of them than there are applicants.

BLK / 03
Wargame

A tabletop wargame on a paper map, run with a senior industry player. Teams plan, an adjudicator rules, the map changes. You can take a seat at the table or watch from the side.

The wargame

What Tabletop
Wargaming Is

A tabletop wargame is an argument with rules. Teams get a map, a scenario, a set of forces, and an opposing side that wants them to fail. Each turn a team declares what it does. An adjudicator rules on what happens, moves the markers, and everyone plans again from the new position.

Nothing is simulated. There is no model producing a score at the end. The output is the argument itself: what people assumed, which assumptions broke, and what the force actually needed at the point where it mattered.

The kit is deliberately low-tech. A paper map, markers, and clear acrylic sheets stacked above the surface so air and drones sit at their real altitude instead of being flattened into the ground picture. Anyone can walk up and read the whole situation in a few seconds, which is the point.

Plate 01 A team standing around a paper map table during a tabletop wargame, with acrylic altitude layers above the map surface. Faces are obscured.
// Ground picture and altitude layers on one surface. Faces redacted.
Plate 02 A player pointing at the map to explain a move while the rest of the table watches. Faces are obscured.
// A move being argued out in front of the table. Faces redacted.

Why it is worth your day

Most capability conversations put the capability in the middle and work outwards. A wargame puts the mission in the middle, which means you have to find out where your system fits, what it depends on, and what it needs from everything else on the table. Where that answer is uncomfortable is exactly where the useful conversation starts.

You do not need any wargaming experience. Most people at the table are doing it for the first time, and the rules are explained on the day.

Session lead
 // named to approved attendees
Seats at the table
Limited. Assigned during review so the teams are balanced across domains and seniority.
Observers
Welcome, and a real option. You see the whole table, and there is no obligation to play.
Preparation
None. The scenario and the rules are handed out on the day.
Access protocol

How It Works

01
Request access

Submit the form below. It takes a few minutes. Tell us who you are, what you build, and whether you want a seat in the wargame or a chair beside it.

02
Vetting

Every registration is reviewed by the Darkstar team. Pitch slots and seats at the table are assigned in the same pass. The room stays small on purpose.

03
Approval and credential

Approved attendees receive a personal QR entry credential by email, with the address and the running order.

04
Show up

Doors at 11:00. Bring a government-issued ID matching your registration. Your QR credential is scanned at the door.

Operational security

The exact address is disclosed to approved attendees only. Registrations are encrypted before storage, kept on EU infrastructure, used solely for attendee validation and approval, and deleted after the event. See the privacy policy. Photographs published from Darkstar events have faces redacted, as on this page.

Registration

Request Access

Open to defence companies and to invited military, government and industry participants. All fields marked * are required.

A direct line for event-day coordination. A phone number or a Signal username both work. For numbers, include the country code and note which apps it works on.

A paragraph is enough. What problem, what system, what stage. If you are here from a unit or an agency rather than a company, tell us what you are looking for.

The wargame *

Seats at the table are limited; observing is a normal choice and not a lesser one. No experience needed either way.

// For a seat at the table
Have you played a tabletop wargame before? *

Used to balance the teams. "First time" is the most common answer.

One or two lines. A capability, a domain, or experience of the thing being played out.

Floor time

Optional. Tick what applies. Both are assigned during review and there is less room than there are requests.

// What you would show

Name the system and say what it does. If you are pitching, say who has used it and where.

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